Solitaire Winning Conditions Explained
Learn the exact winning conditions for Klondike, Spider, FreeCell, Pyramid, and Yukon solitaire. Understand autocomplete, deadlocks, and unwinnable deals.
Knowing how to play a card game is one thing — knowing exactly what it takes to win is another. Solitaire might look simple on the surface, but each variant has its own specific winning conditions, and confusing them is a common trap for new players. Whether you're grinding through a Klondike deal or battling an eight-suit Spider layout, this guide breaks down exactly what constitutes a win in every major solitaire game.
Players across Texas, California, and Florida log millions of solitaire sessions every day, yet many never learn the nuances that separate a true win from an incomplete game. Let's change that.
Klondike Solitaire: The Classic Win Condition
Klondike is the version most Americans picture when they hear the word "solitaire." The objective is straightforward: move all 52 cards to the four foundation piles, sorted by suit from Ace up to King.
The game is won the moment your final card lands on a foundation pile. Every suit must be complete — all thirteen cards from Ace to King — before the game registers as a win. If you're playing on Soliatre.us, you can play Klondike now and see the win animation trigger automatically.
Autocomplete: The Shortcut to Victory
Most digital versions of Klondike offer an autocomplete feature. This kicks in when every remaining face-down card has been flipped and all cards in the tableau are visible and ordered. At that point, the game's logic can confirm a win is guaranteed, so it moves all remaining cards to the foundations automatically.
Autocomplete is a legitimate win — it means you did the hard work of exposing all cards. The game just skips the tedious final moves.
When Klondike Becomes Unwinnable
Not every deal is solvable. Statistically, roughly 79% of Klondike games are theoretically winnable with perfect play — meaning about 1 in 5 deals cannot be won no matter what you do. A deadlock occurs when:
- All useful moves in the tableau are exhausted
- The stock pile is empty and the waste pile offers nothing playable
- No card can be moved to free a blocked sequence
If you spot a deadlock early, there's no shame in restarting. For a deeper look at decision-making in these moments, read our guide on common solitaire mistakes to avoid.
Spider Solitaire: Complete Eight Suit Sequences
Spider operates on a completely different winning mechanic. Instead of foundations in the traditional sense, your goal is to build eight complete sequences of a single suit — from King down to Ace — within the tableau columns. When you complete a sequence, it automatically removes itself from the board.
Win the game by clearing all eight sequences from the tableau. The board will be empty when you succeed.
One-Suit vs. Four-Suit Spider
The win condition is the same regardless of difficulty level, but the path to victory changes dramatically:
- One-suit Spider: All 104 cards are the same suit, making sequences easy to build. Great for learning the mechanics.
- Two-suit Spider: Two suits introduce blocking. You must manage which suits are piling where.
- Four-suit Spider: The full challenge. Building clean sequences is a genuine puzzle requiring deep planning.
You can explore all difficulty levels in our Spider Solitaire rules and strategy guide or jump straight into a game at /spider.
FreeCell: All Cards to Foundations
FreeCell shares Klondike's winning condition — move all 52 cards to the four foundations, Ace through King by suit. What makes FreeCell distinct is the nearly universal winnability of its deals. More than 99.9% of standard FreeCell deals can be solved with correct play.
The free cells (the four single-card holding spaces at the top) give you tactical flexibility unavailable in Klondike. A win in FreeCell is genuinely a test of skill, not luck.
Recognizing a FreeCell Deadlock
Even in FreeCell, deadlocks can occur — mostly through poor planning rather than bad luck. You've hit a wall when:
- All four free cells are occupied with cards you can't use
- The tableau has no legal moves remaining
- Foundation building is completely blocked
Because FreeCell deals are almost always solvable, a deadlock is almost always a signal to undo moves and reconsider strategy, not to restart entirely. For tactical guidance, see our FreeCell solitaire explained article.
Pyramid Solitaire: Clear the Pyramid
Pyramid operates differently from every other major variant. There are no traditional foundation piles. Instead, you win by removing all 28 cards from the pyramid structure by pairing cards that add up to 13.
- King = 13 (removed alone)
- Queen (12) + Ace (1) = 13
- Jack (11) + 2 = 13
- 10 + 3 = 13
- 9 + 4 = 13
- 8 + 5 = 13
- 7 + 6 = 13
The game is won when the pyramid is completely cleared. Cards from the stock pile can also be used in pairings, and clearing those counts too in some rule sets. Read the full breakdown in our Pyramid solitaire guide.
Why Pyramid Has a Low Win Rate
Pyramid is notoriously difficult. Many deals are unwinnable because key pairs get buried and become inaccessible. The restricted access pattern of the pyramid means a single blocked card can lock out several pairs simultaneously.
Yukon Solitaire: Foundation Building Without a Stock
Yukon uses the same foundation-building win condition as Klondike — move all 52 cards to four foundations sorted Ace to King by suit. The key difference is that Yukon has no stock pile and no draw mechanic. Every card is dealt face-up at the start.
This means the win condition is unchanged, but the strategic path is entirely different. With all information visible from the beginning, Yukon rewards forward planning far more than Klondike does. Check out the Yukon solitaire guide for full rules.
Win vs. Autocomplete: Does It Count?
Yes, autocomplete counts as a full win in every standard ruleset. The distinction that matters is between:
- Legitimate win: You played through to completion (with or without autocomplete at the end)
- Assisted win: You used unlimited undos, hints, or cheats to reach the end state
- Unwinnable acknowledgment: You identified the deal cannot be completed and restarted
Competitive players typically track wins without unlimited undos. If you're building skill, learning to recognize unwinnable games early saves time and frustration. Our guide on solitaire probability and odds covers the math behind winnability in depth.
How to Recognize a Deadlock Before It's Too Late
A deadlock is the point of no return — the game is unwinnable regardless of future moves. The warning signs across all variants:
- No card in the tableau can be legally moved
- The stock pile is exhausted with no playable waste cards
- Foundation building is blocked by circular card dependencies
- Every column in the tableau is either empty or ends with an unplayable card
Catching a deadlock early lets you restart without wasting additional time. Advanced players develop an instinct for this after enough repetition. For a complete strategic framework, our advanced solitaire strategies guide covers deadlock recognition in detail.
Frequently Asked Questions
What is the winning condition in Klondike solitaire? You win Klondike solitaire by moving all 52 cards to the four foundation piles, building each pile from Ace to King in a single suit. The game is complete when all four foundations are full.
Does autocomplete count as winning solitaire? Yes, autocomplete is a legitimate win. It triggers only when a win is mathematically guaranteed — all hidden cards are exposed and the remaining moves are forced. The game simply executes those final moves automatically.
How do you know when a solitaire game is unwinnable? A game is unwinnable when no legal moves remain in the tableau, the stock pile is empty, and no card can be played to unblock the layout. In Klondike, approximately 21% of deals are unwinnable even with perfect play.
Is the win condition the same in all solitaire games? No. Klondike, FreeCell, and Yukon all require building four foundation piles from Ace to King. Spider requires completing eight full suit sequences in the tableau. Pyramid requires pairing all cards to sum to 13 and clearing the pyramid entirely.
💡 Gameplay Rule Clarification (2026)
Remember that low-value cards (Aces and Twos) should always be moved to the foundations immediately as they serve no strategic building purpose on the tableau. Pace your draws to prevent early card congestion.
Further Reading
Authoritative external sources for additional information.
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Sophia Reed is the user experience writer at Soliatre.us. Sophia writes player-friendly walkthroughs that simplify complex rules without sacrificing correctness.